PlayerUnknown’s Battlegrounds Update bringt neue Waffen und Verbesserungen
Mit dem dritten monatlichen PlayerUnknown’s Battlegrounds Update kommen neue Schusswaffen, eine angepasste Loot-Droprate und weitere Verbesserungen. Wir haben die vollen Patchnotes und schlüsseln die wichtigsten Neuerungen für euch auf.
Die wichtigsten Neuerungen
Kommen wir zuerst zum Serviceteil: Die EntwicklerInnen arbeiten weiterhin fleißig an der Verbesserung der Server, was sie auch noch in den kommenden Wochen und Monaten beschäftigen wird. Auch der Kampf gegen CheaterInnen geht weiter. Über 25-tausend SpielerInnen wurden in den letzten drei Monaten gebannt. Außerdem sollen laufend neue Schutzmechanismen gegen CheaterInnen eingeführt werden. Indem das Spielverhalten von GamerInnen beobachtet und analysiert wird, sollen weiters laufend Verbesserungen eingeführt werden, die das Spielareal, Loot und Waffen betreffen.
Die erste (und höchstwahrscheinlich nicht letzte) spürbare dieser angekündigten Verbesserungen ist eine Anpassung des zu findenden Loots. Ein Bug ließ Gegenstände mehr oder weniger oft als beabsichtigt erscheinen, das wurde nun behoben. Darüber hinaus warten mit der P18C eine neue Pistole und eine neue Assault Rifle darauf, von euch gefunden zu werden.
Und ein paar neue Annehmlichkeiten gibt es nun auch: Während dem Nachladen ist es möglich, mit Dingen wie Türen zu interagieren und Gegenstände können auch aufgehoben werden, während man sich in Bewegung befindet.
Das beste zum Schluss: Spielt ihr im Team, kann euch euer Teampartner oder eure Teampartnerin nicht mehr einfach den Kill klauen, indem er oder sie der von euch zu Boden gebrachten Person den letzten Schuss verpasst. Auch ihr erhaltet für die Vorarbeit ab sofort einen Killcount.
Die vollen Patchnotes zum neuen PlayerUnknown’s Battlegrounds Update
Alle Patchnotes zum PlayerUnknown’s Battlegrounds Update könnt ihr selbst unter diesem Link nachlesen. Aktiv ist der Patch seit heute.
Early Access – Month 3 – Patch Notes
Server Performance
- Improved network performance by reducing the amount of data being sent from the server to the client.
- Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.
Client Performance
- Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
- Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
- Optimized the starting airplane and Care Package airplanes.
- Improved rendering performance of weapons from far-off.
- Made improvements to the weapon animations.
- Optimized many in-game effects, including the red zone bombing effect.
- Improved many UI features.
- Improved features regarding rainy weather.
New Items
- Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
- Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.
Gameplay
- Vector and UMP now support burst mode.
- You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
- You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
- The screen will be gradually desaturated based on remaining health during the REVIVE state.
- Blood effect does not appear during the REVIVE state anymore.
- Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
- Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
- You can now pull out pistols faster.
- Fire mode can no longer be switched during reload.
- Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
- Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
- Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
- You can no longer switch to/from prone while picking up items.
- Red Dot Sight is now attachable to pistols, except for the revolver.
- Increased the recoil on UMP.
World
- Added two new weather settings: Sunset and Clear Skies.
- Added destructible cabins.
- Added new animation for when a character is at the speed of taking fall damage.
Items & Vehicles
- Adjusted vehicles to face random directions at spawn.
- Adjusted loot balance for certain items.
- VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
- At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
- Spawn rate of UMP was slightly decreased.
- Spawn rate of UZI was slightly increased.
- Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
- Increased spawn rate of items in regions and buildings with relatively low spawn rate.
- Changed the names of certain weapon attachments.
- Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
- Improved the starting airplanes.
- Cargo door opens when participants get ejected from the airplane.
- Optimized lighting inside and outside of the airplane.
UI
- Adjusted the direction of teammate icons to the direction the teammate faces.
- Added teammate list on World Map.
- Improved character’s recoil animation.
- Removed death marks of teammates after a certain period of time or distance away from the place of death.
- Added three new languages: Thai, Indonesian, and Vietnamese.
Bug Fixes
- Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
- Fixed an issue where the character was not at the center of the screen while on a parachute.
- If you reload into game while in a parachute, you will still be in the parachute.
- Prevented users from removing outer walls of buildings by deleting certain files.
- Partially fixed a bug that caused a character to be stuck in terrain.
- Fixed a bug that caused a character to be misplaced after getting in a vehicle.
- Fixed a bug that caused effects to look identical underwater and outside of water.
- Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
- Fixed a client crash that occurred when fences were destroyed.
- Fixed an issue of invisible fences even after destruction.